George L. Budzius, OTS, Occupational Therapy & Rehabilitation Research

George L.
Budzius

OTS · OTD Candidate 2026 Colorado State University B.A. Developmental Psychology, Minnesota

OTD student graduating in December 2026, with research experience in child development, ethical and moral development, and traumatic brain injury. Future focus in the intersection of technology and rehabilitation sciences.

Fort Collins, Colorado. Department of Occupational Therapy, Colorado State University.

American Occupational Therapy Association · Occupational Therapy Association of Colorado

Written Works

Research, presentations, and clinical writing in one chronological run, newest first. Each entry opens to an abstract before the full text.

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Tech Deliverables

Software built for accessible play and behavioral support.

Switch Play, accessible games hub
01 · Assistive play

Switch Play

Switch accessible cause and effect activities for children with limited motor access, playable on a single input.

Visit site ↗
BEAM, behavior evaluation and monitoring
02 · Behavior monitoring

BEAM

Behavior Evaluation And Monitoring. Log an incident in two taps, watch the pattern emerge, and hand a clinician a report they can read.

Visit site ↗
01 · Assistive play

Switch Play

Cause and effect play that works with one switch, one hand, or one deliberate movement.

Play Switch Play ↗

Access first

Every activity is playable with a single input: switch, space bar, or touch anywhere. No timing precision, no dexterity requirement.

Built for goals

Activities target cause and effect understanding, sustained attention, and turn taking, so a session has a defensible clinical rationale.

Runs anywhere

Browser-based, no install and no account. Functions on clinic laptop and the family tablet alike.

The games hub

01

Dash & Flapper

One switch timing. Press equals jump; obstacles set the rhythm.

02

Fruit Chop

One switch go / no-go: inhibition and selective response.

03

Pong & Racer

Two switch directional play; one switch moves, one selects.

04

Built-in adaptations

Adjustable speed, remappable keys, and a no-fail practice mode.

Clinical roots

Built during pediatric rehabilitation fieldwork at Shirley Ryan AbilityLab, as the high-tech tier of an access toolbox for children with high level cervical spinal cord injury. Play is the primary occupation of childhood; after cervical SCI, losing access to it is a major and largely unseen developmental effect, and one in three assistive devices is abandoned, self initiated play sustains the long skill build that access methods require.

View the presentation (PDF) ↗
Access methods

Designed for one and two switch setups reached by whatever movement is volitional, mouth stick, sip-and-puff, chin control, head pointer, voice, or eye gaze, including switches routed through the Xbox Adaptive Controller.

Role

Designed and built end to end: clinical framing, interaction design, and code.

02 · Behavior monitoring · Local-first

BEAM

Behavior Evaluation And Monitoring

Log an incident in two taps, watch the pattern emerge over weeks, and hand a clinician a report they can actually read.

Open BEAM ↗
01

Two-tap quick log

Antecedent, behavior, consequence captured in the moment, standing up, one handed.

02

Live incident timer

Duration recorded as it happens, so intensity is not reconstructed from memory later.

03

Trends & goals

Incidents per day, average duration, most frequent behaviors, and goals tracked week over week.

04

Print-ready report

A summary a team can read in a meeting, without exporting a spreadsheet first.

BEAM in use: a two tap log on the phone, the same data as trends on the desktop.

The problem

Behavior data is only useful if it gets collected in the moment. Paper forms and spreadsheet templates ask for precision at exactly the time a caregiver or technician has none.

Where it comes from

Registered Behavior Technician work delivering direct ABA therapy to children ages 3 to 7, collecting behavior data and writing daily activity reports by hand.

Privacy

Local first and offline: everything stays on the device. No account, no server, nothing to breach, and it keeps working in a school hallway with no signal.

Role

Designed and built end to end: clinical framing, interaction design, and code.

Credentials

Education
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Clinical fieldwork
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Certifications & languages
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Affiliations

American Occupational Therapy Association (AOTA), member since 2024. Occupational Therapy Association of Colorado (OTAC), member since 2024. 

Contact

Please reach out regarding pediatric rehabilitation, traumatic brain injury recovery, play-based intervention, and accessible technology in clinical practice.

LinkedIn linkedin.com/in/george-budzius ↗